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Risco geológico



Aqui eu explorei a temática de rochas caindo dentro da água e a turbulência que o impacto poderia provocar. O desafio era obter uma impresão de movimento suficientemente realista de modo que - embora o impacto não estivesse capturado - ele pudesse ser compreendido como inevitável.

Para a água utilizei o algorítmo MMF3 - Alternative fbm, sobre a fórmula ContinuedFractions-UF3-V1.0.
As rochas foram realizadas sobre a fórmula Triternion Julia, utilizando os transformers Doyle spiral, Turbulence e Apollonian Gasket.

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